{"id":312454,"date":"2018-12-24T10:00:01","date_gmt":"2018-12-24T15:00:01","guid":{"rendered":"https:\/\/primagames.com\/?p=183648"},"modified":"2018-12-23T21:57:18","modified_gmt":"2018-12-24T02:57:18","slug":"pc-invasion-alternative-awards-2018","status":"publish","type":"post","link":"https:\/\/primagames.com\/featured\/pc-invasion-alternative-awards-2018","title":{"rendered":"PC Invasion Alternative Awards 2018"},"content":{"rendered":"<p>Hello, dear readers, and welcome back once more to PC Invasion&#8217;s annual Alternative Awards! As ever, we&#8217;re using these (definitely entirely serious) awards to shine a light on the games and gaming events of the year.<\/p>\n<p>Here at PC Invasion HQ, we feel that traditional Game of the Year awards are very nebulous, subjective, and silly. As such, we instead embrace the silliness full-on and dish out awards like &#8220;Worst Dad&#8221;, &#8220;Best Game We Can Make You Buy Using Only GIFs&#8221;, and &#8220;Best Giant Stone Dongs.&#8221;<\/p>\n<p>On a more serious note, some of our writers will also be doing their individual picks of the year, looking at particular releases that clicked with them and explaining why they&#8217;re worth your time. But that&#8217;s obviously less interesting than giant stone dongs, so let&#8217;s get these awards started.<\/p>\n<h2><strong>Game Most Likely To Get Me Arrested<\/strong> &#8211; <em>Thief Simulator<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Thief-Simulator.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"184061\" data-permalink=\"https:\/\/primagames.com\/tips\/detective-pikachu-returns-how-to-find-the-missing-lillipup-in-the-missing-jewel\/attachment\/detective-pikachu-returns-missing-lillipup-back-alley-location\" data-orig-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/detective-pikachu-returns-missing-lillipup-back-alley-location.jpg?fit=1200%2C675\" data-orig-size=\"1200,675\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"detective pikachu returns missing lillipup back alley location\" data-image-description=\"&lt;p&gt;Screenshot of the missing Lillipup in Detective Pikachu Returns.&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Screenshot by Prima Games&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/detective-pikachu-returns-missing-lillipup-back-alley-location.jpg?fit=300%2C169\" data-large-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/detective-pikachu-returns-missing-lillipup-back-alley-location.jpg?fit=640%2C360\" class=\"aligncenter size-large wp-image-184061\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Thief-Simulator.jpg?resize=640%2C360\" alt=\"Thief Simulator\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> Having now played\u00a0<em>Thief Simulator<\/em>\u00a0to completion, I&#8217;ve decided to pack in this games journalism lark and move onto robbing houses. It&#8217;s simple enough: buy some lockpicks and stuff online, and find a likely target. Then I just need to stand outside their house for 24 hours staring at them, because people follow a very strict routine all day, every day, in hour-long blocks. Once I know when they&#8217;re out (or when they&#8217;re likely to be in an area of the house I don&#8217;t want to rob blind) I just have to pop inside without getting spotted and shove everything I want into my backpack before heading off to the pawn shop to make a profit. No risk of getting caught\u00a0<em>at all<\/em>.<\/p>\n<p>And hey, even if someone does spot me and calls the police &#8211; or I trigger an alarm on a window, or get spotted by a security camera &#8211; all I have to do is hide in a cupboard or a dumpster for a few minutes, and then the police will give up and leave me alone forever. Once I&#8217;m done with one house, I just move onto next door and commence Operation Creepy Staring again. No hassle, no police, no problem.<\/p>\n<p>That&#8217;s how it works in real life, right? Right? I mean, &#8220;simulator&#8221; is right there in the title.<\/p>\n<p><strong>Note: Due to Tim&#8217;s recent conviction for burglary, we have changed this award from &#8220;Best Career Change.&#8221;<\/strong><\/p>\n<h2><strong>Virtual Lifetime Achievement Award<\/strong> &#8211;\u00a0<em>Geralt of Rivia<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2015\/05\/9.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-323 size-large\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2015\/05\/9.jpg?resize=640%2C360\" alt=\"The Witcher 3: Wild Hunt\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> It&#8217;s faintly hard to believe that there was a time when Andrzej Sapkowski&#8217;s white-haired monster stabber was unknown in English speaking parts of the world. It&#8217;s also faintly hard to believe that he&#8217;s now one of the most ubiquitous figures in gaming, and that while\u00a0<em>The Witcher<\/em>\u00a0was an ambitious but cult RPG,\u00a0<em>The Witcher 3<\/em>\u00a0release was actually a gaming\u00a0<em>event<\/em>.<\/p>\n<p>And now, the bugger&#8217;s turning up all over the place. While\u00a0<em>The Witcher 3<\/em>\u00a0was apparently CD Projekt RED&#8217;s last venture into his story, online CCG\u00a0<em>Gwent<\/em>\u00a0and its single-player spin-off\u00a0<em>Thronebreaker<\/em>\u00a0have seen them return to the growly huntsman. Not only\u00a0<em>that<\/em>, but he&#8217;s since appeared in\u00a0<em>Soulcalibur VI<\/em>\u00a0as a player character, and is (in slightly more appropriate fashion) due to show up in\u00a0<em>Monster Hunter World<\/em>\u00a0next year.<\/p>\n<p>Give it ten years and we&#8217;ll probably have\u00a0<em>Geralt Kart<\/em>. Or at the very least an appearance in\u00a0<em>Super Smash Bros<\/em>.<\/p>\n<p><strong>Jason:<\/strong> Well, we know there&#8217;s one game he won&#8217;t appear in: <a href=\"https:\/\/www.pcinvasion.com\/metro-2033-witcher-author-sapkowski\/\" target=\"_blank\" rel=\"noopener\"><em>Metro Exodus<\/em><\/a>.<\/p>\n<h2><strong>Worst Dad Of 2018<\/strong> &#8211; <em>The King of All Cosmos (Katamari Damacy REROLL)<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Katamari-Damacy-REROLL-1.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183922\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Katamari-Damacy-REROLL-1.jpg?resize=640%2C360\" alt=\"Katamari Damacy Reroll 1\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim: <\/strong>There are a lot of Bad Dads in videogame land, but I feel like <em>Katamari Damacy REROLL<\/em>&#8216;s King of All Cosmos takes the terrible cake this year. Let&#8217;s start with the basic premise of the game: he goes on a bender and accidentally destroys all of the stars in the sky. As the long-suffering Prince, the player is tasked with rolling up stuff to remake them. Meanwhile, he&#8217;ll bitch and moan constantly about how you&#8217;re not doing it right, take as much credit as is humanly possible, and occasionally get you presents. (Which he&#8217;s lost, and he figures you might as well just try to find while you&#8217;re rolling around on Earth.)<\/p>\n<p>And that&#8217;s all assuming that you actually do your job <em>right<\/em>. Fail a level and you&#8217;re admonished harshly while rain falls, lightning illuminates the King&#8217;s <em>incredibly<\/em> creepy silhouette, and you&#8217;re told how much of a loser you are. Not quite as bad as in the sequels where he starts <em>shooting lasers at you<\/em> while complaining, amongst other things, but&#8230; well, he&#8217;s not exactly the role model for supportive fathers.<\/p>\n<p><strong>Jason:<\/strong> I&#8217;m tempted to vote for myself, if only because I had to send my three-year-old away to the province when <em>Destiny 2: Forsaken<\/em> launched just so I could have some free time. Don&#8217;t worry, my old folks love him.<\/p>\n<p><strong>Tim:<\/strong> We <em>may<\/em> need to talk about your workload.<\/p>\n<h2><strong>Best Giant Stone Dongs<\/strong> &#8211; <em>Assassin&#8217;s Creed Odyssey<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Assassins-Creed-Odyssey-Penis.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-184062\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Assassins-Creed-Odyssey-Penis.jpg?resize=640%2C360\" alt=\"Assassin's Creed Odyssey Penis\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> <em>Assassin&#8217;s Creed Odyssey<\/em> did a lot of things really well, as our Jason related in <a href=\"https:\/\/www.pcinvasion.com\/assassins-creed-odyssey-pc-review\/\">his review<\/a>. To my mind, it did two things particularly well. Firstly, it made sure people learned how to spell &#8220;Odyssey&#8221;, which is a crucial life skill. Secondly, it had a lot of huge statues with large stone ding-a-lings.<\/p>\n<p>I mean, sure: you can go and hunt down the Cult of Kosmos and find out about your parentage. You can assassinate politicians and take part in grand battles for the future of Greece. You can romance people, or debate with Sokrates. <em>Or<\/em> you can hang off of a granite groin stick and take selfies. If you squint, you can just about see Kassandra in the above screenshot.<\/p>\n<p><strong>Jason:<\/strong> Was there ever any other competition this year for this award? I&#8217;m willing to bet that Zhuge Liang&#8217;s Eight Stone Dong Maze in <em>Total War: Three Kingdoms<\/em> will be the front-runner next year.<\/p>\n<h2><strong>Dark Souls Award For Dark Souls Game In 2018<\/strong> &#8211; <em>Dark Souls: Remastered<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/2018-In-PC-Game-Releases-Dark-Souls-Remastered.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183805\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/2018-In-PC-Game-Releases-Dark-Souls-Remastered.jpg?resize=640%2C360\" alt=\"2018 In Pc Game Releases Dark Souls Remastered\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> We thought <a href=\"https:\/\/www.pcinvasion.com\/pc-invasion-alternative-awards-2017\/\">last year<\/a> was the last chance we&#8217;d have to give awards to <em>Dark Souls<\/em>, being that the final DLC for <em>Dark Souls 3<\/em> was released, and <em>Dark Souls 3<\/em> was &#8211; itself &#8211; the final <em>Dark Souls<\/em> game. And then we wind up with <em>Dark Souls: Remastered<\/em>.<\/p>\n<p>I could complain about the fact that it&#8217;s hugely expensive on PC if you already owned the un-remastered edition, since it doesn&#8217;t fix or add much that couldn&#8217;t be modded in easily, but hey! <em>Dark Souls<\/em> in 2018! And, as such&#8230;<\/p>\n<h2><strong>Award For Getting An Award Seven Years In A Row<\/strong> &#8211; <em>The Dark Souls Series<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2016\/12\/darksouls-fiveyears.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-140747\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2016\/12\/darksouls-fiveyears.jpg?resize=640%2C360\" alt=\"\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> Also, that makes it seven years running that we&#8217;ve managed to find a way to give <em>Dark Souls<\/em> an award. Let&#8217;s see if something happens in 2019 to make it eight!<\/p>\n<p><strong>Jason:<\/strong> <em>Sekiro: Shadows Die Twice<\/em> has a New Game+ Brutal Mode where beating it without getting hit once lets you view the secret <em>Dark Souls 4<\/em> teaser trailer?<\/p>\n<h2><strong>Best Worst Dungeon<\/strong> &#8211; <em>Final Fantasy XV<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Final-Fantasy-XV-3.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183925\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Final-Fantasy-XV-3.jpg?resize=640%2C360\" alt=\"Final Fantasy Xv 3\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> Lots of games have really awful dungeons, or levels, or whatever. They&#8217;re usually set in sewers and involve switch puzzles and mazes &#8211; and yes, <em>Final Fantasy XV<\/em> has one of these. But that&#8217;s not the dungeon I&#8217;m talking about. <em>Final Fantasy XV<\/em> has a terrible dungeon that&#8217;s also actually really, really good.<\/p>\n<p>I&#8217;m going to be oblique so as not to give any explicit spoils, but later in the game, one of your party members becomes somewhat incapacitated &#8212; right about the time you&#8217;re going through one of the more irritating dungeons in the game. It&#8217;s a painful slog, and it&#8217;s made all the more painful because you have to constantly stop and wait for your wounded buddy. It&#8217;s frustrating and annoying and awful.<\/p>\n<p>It&#8217;s also done <em>specifically<\/em> to mess with your emotions. If you run ahead too far, your party members will chastise the <em>hell<\/em> out of you for being such a dick and leaving one of your own behind. By this point, you should have an actual emotional connection to your party, and if so then you will feel like an absolute jerk for not hanging back and being supportive. It&#8217;s a rare example of a &#8220;bad&#8221; game mechanic being used in a very clever and positive way, and reinforcing the characters themselves.<\/p>\n<h2><strong>Most Agonizing Emotional Rollercoaster<\/strong> &#8211; <em>Final Fantasy XV<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Final-Fantasy-XV-2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183924\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Final-Fantasy-XV-2.jpg?resize=640%2C360\" alt=\"Final Fantasy Xv 2\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> That&#8217;s actually just one minor example of the emotion-fucking that <em>Final Fantasy XV<\/em> inflicts upon any player foolish enough to get attached to its characters. What starts as a boy band road trip (as I affectionally call it) &#8211; essentially, a bachelor trip to the protagonist&#8217;s wedding &#8211; rapidly devolves into horror and tragedy and sorrow. And also destiny and giant swords, because this is a <em>Final Fantasy<\/em> game, after all.<\/p>\n<p>I&#8217;m not going to go into specifics, but I will say that the ending made me blub, and I can&#8217;t actually watch the intro &#8211; or hear Florence and the Machine&#8217;s <a href=\"https:\/\/www.youtube.com\/watch?v=vv2DSmy3Tro\">beautiful cover of <em>Stand By Me<\/em><\/a>, used to glorious effect in said intro &#8211; without starting to tear up a bit.<\/p>\n<p>Sorry, I think I&#8217;ve got something in my eye. I need a moment.<\/p>\n<p><strong>Jason:<\/strong> Hold on, I just got this game during the Winter Sale and haven&#8217;t even installed it yet.<\/p>\n<h2><strong>Most Delicious Food<\/strong> &#8211; <em>Final Fantasy XV<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Final-Fantasy-XV-5.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183927\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Final-Fantasy-XV-5.jpg?resize=640%2C360\" alt=\"Final Fantasy Xv 5\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> There are many recipes in <em>Final Fantasy XV<\/em>, and I want most of them to be in my mouth <em>in real life<\/em>. Especially when the results look like the above. This game puts more effort into its food presentation than most restaurants.<\/p>\n<p><strong>Jason:<\/strong> I take it you don&#8217;t have bubble tea where you live?<\/p>\n<p><strong>Tim:<\/strong> Actually, no. But come on, that looks amazing. Don&#8217;t make me send you screenshots of <em>Final Fantasy XV<\/em>&#8216;s food.<\/p>\n<h2><strong>Most Hurtful Easter Egg<\/strong> &#8211; <em>Just Cause 4<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Just-Cause-4-easter-egg.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183928\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Just-Cause-4-easter-egg.jpg?resize=640%2C360\" alt=\"Just Cause 4 Easter Egg\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> Some easter eggs are made to make you chuckle, or smile appreciatively at a reference. There are some in <em>Just Cause 4<\/em>&#8216;s massive open world that do this. But there&#8217;s one easter egg in the explode-athon which was made for a certain kind of person. To hurt them.<\/p>\n<p>Yes, that&#8217;s right: There&#8217;s a <em>Getting Over It with Bennett Foddy<\/em> easter egg in <em>Just Cause 4<\/em>. But it&#8217;s not just a quick little reference to the game. Finding it gives you a small <em>Getting Over It<\/em> level in <em>Just Cause<\/em>&#8216;s world, complete with Bennett Foddy soothingly talking over the top of it and reading out &#8220;inspirational&#8221; quotes from <em>Just Cause<\/em> characters.<\/p>\n<p>Not many are likely to find it without some serious scouring, but it&#8217;s an excellent little extra, not least because it actually adds a bit of content rather than just being an in-game model referencing something else. (But it&#8217;s still <em>very frustrating<\/em>.)<\/p>\n<h2><strong>Best Game I Can Make You Buy Using Only GIFs<\/strong> &#8211; <em>Yakuza 0<\/em><\/h2>\n<p><strong>Tim:<\/strong> I&#8217;m a forgetful sort so some of these might be from sequel <em>Yakuza Kiwami<\/em>, but as that&#8217;s not on PC yet and <em>any<\/em> GIFs from the series will make people go &#8220;Wow, I need to check this out&#8221;, I present to the court:<\/p>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-phone.gif\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183934\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-phone.gif?resize=640%2C355\" alt=\"Yakuza Phone\" width=\"640\" height=\"355\" \/><\/a><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-chicken.gif\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-183930\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-chicken.gif?resize=480%2C270\" alt=\"Yakuza Chicken\" width=\"480\" height=\"270\" \/><\/a> <a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-dancing.gif\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183931\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-dancing.gif?resize=472%2C264\" alt=\"Yakuza Dancing\" width=\"472\" height=\"264\" \/><\/a> <a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-kick.gif\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183932\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-kick.gif?resize=640%2C360\" alt=\"Yakuza Kick\" width=\"640\" height=\"360\" \/><\/a> <a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-majima.gif\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183933\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/yakuza-majima.gif?resize=500%2C288\" alt=\"Yakuza Majima\" width=\"500\" height=\"288\" \/><\/a><\/p>\n<p><em>Read on to find out what games win Best Haikus, Biggest Numbers, Best Game About Unguided Air-To-Ground Ballistic Boats, and more.<\/em><\/p>\n<p><!--nextpage--><\/p>\n<h2><strong>&#8220;Wait, <\/strong><em><strong>What<\/strong><\/em><strong> Just Came Out On PC?&#8221; Award<\/strong> &#8211; <em>Katamari Damacy REROLL, Yakuza 0, Shenmue, Valkyria Chronicles 4, Killer7, etc. (Joint-winners)<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/09\/Valkyria-Chronicles-4-1.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"178913\" data-permalink=\"https:\/\/primagames.com\/tips\/how-to-watch-tokyo-game-show-2023-tgs-schedule-and-times\/attachment\/tgs2023-schedule\" data-orig-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/TGS2023-Schedule.jpg?fit=1200%2C675\" data-orig-size=\"1200,675\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"TGS2023 Schedule\" data-image-description=\"&lt;p&gt;TGS2023 Schedule&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Image via Nikkei Business Publications&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/TGS2023-Schedule.jpg?fit=300%2C169\" data-large-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/TGS2023-Schedule.jpg?fit=640%2C360\" class=\"aligncenter size-large wp-image-178913\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/09\/Valkyria-Chronicles-4-1.jpg?resize=640%2C360\" alt=\"Valkyria Chronicles 4 1\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> PC gaming is growing, which is nothing new. But what&#8217;s mildly surprising is the rate at which major console series are making inaugural appearances on PC, or ageing console games are rapidly getting remastered onto our platform.<\/p>\n<p>A few years ago, we all <em>wanted<\/em> things like <em>Bayonetta<\/em>, <em>Vanquish<\/em>, <em>Yakuza<\/em>, and <em>Killer7<\/em>. Now we actually have them. Also <em>Katamari Damacy<\/em>, <em>Shenmue<\/em>, the latest <em>Valkyria Chronicles<\/em> and <em>Dragon Quest<\/em> games, <em>Monster Hunter World<\/em>, <em>Ni No Kuni<\/em>&#8230;<\/p>\n<p>In short, loads of franchises that used to be console-only (or untouched since 1999, in the case of <em>Shenmue<\/em>) are now on PC. We can only guess what surprises we&#8217;ll see in the coming years, but at this rate, it won&#8217;t be long until pretty much everything winds up with a PC version. Still waiting for <em>ChuChu Rocket<\/em>, though.<\/p>\n<p><strong>Jason:<\/strong> I&#8217;m honestly just hoping for an <em>Eternal Darkness<\/em> release since I never owned a Gamecube. Too bad their makers faced off against future-<em>Fortnite<\/em> and went bankrupt.<\/p>\n<h2><strong><em>Duke Nukem Forever<\/em> Award For Game That&#8217;s Finally Out<\/strong> &#8211; <em>Kenshi<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/kenshi.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183935\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/kenshi.jpg?resize=640%2C350\" alt=\"Kenshi\" width=\"640\" height=\"350\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> If the devblog on Steam is to be believed, <em>Kenshi<\/em> has been in development for 12 years. Considering the progress reports on the official site go back as far as 2008, that wouldn&#8217;t actually surprise me. Mostly, I remember early beta releases and a Steam Early Access version around 2013.<\/p>\n<p>It&#8217;s a hell of an accomplishment. A post-apocalyptic, samurai-themed, open-world, town-building, RPG\/RTS hybrid in which basically everyone is stronger than you from the very beginning. That&#8217;s not an endorsement of the game itself, but it&#8217;s absolutely an endorsement of the amount of work that went into it.<\/p>\n<p>It&#8217;s not <em>quite Duke Nukem Forever<\/em>&#8216;s 14 years of development, but hey: that had more people working on it, multiple engine changes, <em>cessation<\/em> of development, several developers&#8230;<\/p>\n<p><strong>Jason:<\/strong> Man, and to think when this game entered development, I still had a full head of hair.<\/p>\n<p><strong>Tim: <\/strong>Special mention also goes to <em>RimWorld<\/em>. That&#8217;s &#8220;only&#8221; been in development for five years, but it changed a lot over that course of time and got huge amounts of content as things went on.<\/p>\n<h2><strong>Best Haikus<\/strong> &#8211; <em>Dragon Quest XI<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Dragon-Quest-XI-haiku.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"183938\" data-permalink=\"https:\/\/primagames.com\/tips\/ffxiv-update-6-5-full-patch-notes-listed\/attachment\/ffxiv-6-5-patch-notes\" data-orig-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/FFXIV-6.5-Patch-Notes.jpg?fit=1200%2C675\" data-orig-size=\"1200,675\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"FFXIV 6.5 Patch Notes\" data-image-description=\"&lt;p&gt;FFXIV 6.5 Patch Notes&lt;\/p&gt;\n\" data-image-caption=\"\" data-medium-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/FFXIV-6.5-Patch-Notes.jpg?fit=300%2C169\" data-large-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2023\/09\/FFXIV-6.5-Patch-Notes.jpg?fit=640%2C360\" class=\"aligncenter size-large wp-image-183938\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Dragon-Quest-XI-haiku.jpg?resize=640%2C360\" alt=\"Dragon Quest Xi Haiku\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> Localization teams don&#8217;t tend to get a lot of love. I tend to think of localization as akin to the bassline in a song: if it&#8217;s bad or missing, you notice; if it&#8217;s good, you probably don&#8217;t notice it at all. Rare are the localizations (and basslines) that are so good they actually stand out, and they&#8217;re usually very dependant on the game. Some are just rock-solid, like the\u00a0<em>Trails Of<\/em> series. Some require a lot of finesse, like the\u00a0<em>Phoenix Wright<\/em> series and its incessant puns and jokes.<\/p>\n<p>And then there&#8217;s <em>Dragon Quest XI<\/em>, for which the localization team should take a bow. The series has long played with accents for its western versions and there may be some superior examples from earlier games, but the English translation of\u00a0<em>DQ11<\/em> is bloody amazing.<\/p>\n<p>There are plenty of examples I could give, but one of the earliest is also one of the best. Before too long, you find yourself in a Japanese-themed town&#8230; in which <em>every single person<\/em> speaks in haiku form. Not just plot-relevant dialogue, either. Chatting to a guard at the gate or a man perusing armor will result in a 5\/7\/5 syllable response. For everyone in the town. For every line.<\/p>\n<p>Like I said, there are plenty more examples throughout the course of the gargantuan RPG, but this is one of the earliest that stands out as &#8220;holy crap, that&#8217;s good.&#8221;<\/p>\n<h2><strong>God Dammit, Square Enix Award<\/strong> &#8211; <em>Dragon Quest XI<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Dragon-Quest-XI-Sham-Hatwitch.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183937\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Dragon-Quest-XI-Sham-Hatwitch.jpg?resize=640%2C360\" alt=\"Dragon Quest Xi Sham Hatwitch\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> While not as pun-tastic as some of its predecessors, <em>DQ11<\/em> has its fair share. Again, near the start, there are the characters in the town of Heliodor and its slums of Cobblestone&#8230; who are named for precious gems in the former, and less-precious rocks in the latter. But the real winner for &#8220;groaning, but in pseudo-appreciation&#8221;? The Sham Hatwitch. God dammit, Square Enix.<\/p>\n<h2><strong>God Dammit, NIS America<\/strong> &#8211; <em>Disgaea 5 Complete<br \/>\n<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/disgaea-5.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183936\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/disgaea-5.jpg?resize=640%2C103\" alt=\"Disgaea 5\" width=\"640\" height=\"103\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> Not to be outdone, Nippon Ichi Software&#8217;s <em>Disgaea 5<\/em> is also full of groan-inducing puns. I&#8217;m just going to let that screenshot speak for itself, and sigh. Loudly.<\/p>\n<h2>Biggest Numbers &#8211; <em>Disgaea 5 Complete<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/disgaea-5-2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183940\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/disgaea-5-2.jpg?resize=640%2C360\" alt=\"Disgaea 5 2\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> If gargantuan puns aren&#8217;t enough, then gargantuan numbers might be. <em>Disgaea 5<\/em> is a grinder&#8217;s wet dream, allowing you to level up basically <em>everything<\/em> and combo together your attacks to absurd levels. The above screenshot (taken from the game&#8217;s Steam store page) may be a lot of damage in most RPGs, but in <em>Disgaea 5<\/em> it&#8217;s a really minor example. There&#8217;s an achievement for inflicting <em>over 10,000,000,000 damage<\/em>, for crying out loud. And you can go higher still.<\/p>\n<h2><strong>Most Accurate Depiction of a Post-Apocalyptic Wasteland<\/strong> &#8211; <em>Fallout 76<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/11\/fallout-76-server-crash.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-182635\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/11\/fallout-76-server-crash.jpg?resize=640%2C360\" alt=\"Fallout 76 Server Crash\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> I&#8217;m not sure why people are complaining about <em>Fallout 76<\/em>, because really, it&#8217;s the single most accurate depiction of a post-apocalyptic wasteland gaming has ever seen. Giant, empty, and exhausting; devoid of life and fun and hope. An utter slog to do anything. Bravo, really. It&#8217;s practically a simulation of how awful life would be in the aftermath of a nuclear apocalypse, only with less radiation and more plant life.<\/p>\n<h2><strong>Best Game About Unguided Air-To-Ground Ballistic Boats<\/strong> &#8211; <em>The Crew 2<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/the-crew-2-4.jpeg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183956\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/the-crew-2-4.jpeg?resize=640%2C360\" alt=\"The Crew 2 4\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> There are people who will tell you that <em>The Crew 2<\/em> is a game about driving or flying really fast, and maybe doing races and impressive stunts and things. These people are mad and wrong, because <em>The Crew 2<\/em> is a game about doing tremendously dumb things with friends.<\/p>\n<p>No, really. While there are hundreds of activities you can do, the <em>real<\/em> fun is to be found in crewing up with a bunch of like-minded buddies and doing the stupidest things imaginable. Thanks to the ability to fast-change between four vehicles, there are oh-so-many possibilities.<\/p>\n<p>Personal favourite? Switching from plane to boat in mid-air while travelling at high speed, and attempting to land the falling ship onto a friend&#8217;s speeding car. Racing? Pfft. Dodging airborne boats is much more fun, especially when they have really stupid liveries attached.<\/p>\n<p><strong>Jason:<\/strong> I take it that it&#8217;s the racing genre&#8217;s version of this clip:<\/p>\n<p><iframe loading=\"lazy\" title=\"\u2605 BF3 Most Insane Kill Ever \u2605 EPIC HIJACK - Mid Air Snipe!!! Chuck Norris Style\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/32OGPuqcgyc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2><strong>Most Ridiculous Out-Of-Context Gaming Outrage<\/strong> &#8211; <em>Nylongate (Bethesda)<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/11\/Nylongate-Bethesda-Fallout-76-Power-Armor-Edition-canvas-nylon-bag.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183049\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/11\/Nylongate-Bethesda-Fallout-76-Power-Armor-Edition-canvas-nylon-bag.png?resize=640%2C320\" alt=\"Nylongate Bethesda Fallout 76 Power Armor Edition Canvas Nylon Bag\" width=\"640\" height=\"320\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> If, back in 2017, you&#8217;d told me that one of the biggest furores in the world of gaming would be about bags, I&#8217;d have laughed at you. And yet &#8211; possibly because of distinct displeasure at <em>Fallout 76<\/em> for dozens of other reasons &#8211; <a href=\"https:\/\/www.pcinvasion.com\/fallout-76-bethesda-nylongate-streamers\/\" target=\"_blank\" rel=\"noopener\">that&#8217;s precisely what happened<\/a>.<\/p>\n<p>Apparently, the bags in the $200 USD Power Armor Edition of <em>Fallout 76<\/em> were not actually made of canvas as advertised, but instead composed of considerably cheaper and lower-quality nylon. This rapidly went viral, providing aggrieved gamers yet another reason to vent their rage at Bethesda. Bethesda&#8217;s initial response &#8211; effectively &#8220;We&#8217;re not going to do anything about it&#8221; &#8211; didn&#8217;t do much to smooth things over, nor did the later promise of some in-game currency to affected users.<\/p>\n<p>Still, canvas bags are <a href=\"https:\/\/www.pcinvasion.com\/nylongate-bethesda-provide-nylon-bags\/\">apparently coming now<\/a>. So that&#8217;s something.<\/p>\n<h2><strong>Award For&#8230; Wait, What The Fuck Is Going On?<\/strong> &#8211; <em>Killer7<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Killer7-3.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183951\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/Killer7-3.jpg?resize=640%2C360\" alt=\"Killer7 3\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> <em>Killer7<\/em> is somewhat infamous as a cult classic, so when it dropped on PC earlier this year, I can imagine a lot of people deciding to buy it on the strength of what they&#8217;d heard in the past. I can then imagine a lot of people being <em>incredibly<\/em> confused.<\/p>\n<p>Let&#8217;s start with the mechanics, which are somewhere between a rail shooter set in a maze, an action game with RPG elements, and survival horror-esque puzzles (and fixed camera angles). So, that&#8217;s weird enough.<\/p>\n<p>Then you start getting hints from a dangling man in what looks a lot like a gimp suit, a severed head that tends to pop up in washing machines and cupboards, and a verbally abusive ghost. While switching characters through the power of TV, and shooting enemies that are invisible until you &#8220;scan&#8221; them. And there are weird extra-dimensional doors that lead to save rooms, where you may or may not be allowed to save depending on whether the maid is angry or subservient. And boss fights requiring you to scour the levels for Soul Shells to pay for entrance to a coliseum that, again, seems to be linked to these locations via extra-dimensional doors. And&#8230; uh, yeah.<\/p>\n<p>And <em>then<\/em> there&#8217;s the plot, which is ostensibly about a group of assassins (the titular <em>Killer7<\/em>) taking down targets, but rapidly turns into something out of David Lynch&#8217;s nightmares. I can&#8217;t go into specific details because of spoilers, but while certain plot points are &#8220;definite&#8221;, there&#8217;s a lot that&#8217;s very up in the air. Hilariously, this is to such an extent that the official tie-in information book, <em>Hand in Killer7<\/em>, makes things even <em>more<\/em> confusing and outright contradicts itself multiple times. Rather than being an oversight, I strongly suspect that this is almost <em>certainly<\/em> intentional.<\/p>\n<p>It&#8217;s creepy, surreal, and confusing. It&#8217;s definitely not for everyone. But for the right sort of person, it&#8217;s&#8230; well, it&#8217;s <em>still<\/em> akin to playing through someone&#8217;s feverish nightmare, but in a good way &#8211; and all while so heavily stylised it oozes effortless cool.<\/p>\n<h2><strong>Honorary Peter Parrish Award For &#8220;Why Isn&#8217;t This Alpha Protocol 2&#8221;<\/strong> &#8211; <em>The Outer Worlds<\/em><\/h2>\n<p><a href=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/The-Outer-Worlds-\u2013-Official-Announcement-Trailer-0-21-screenshot.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-183419\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/pcinvasion\/2018\/12\/The-Outer-Worlds-\u2013-Official-Announcement-Trailer-0-21-screenshot.jpg?resize=640%2C360\" alt=\"The Outer Worlds \u2013 Official Announcement Trailer 0 21 Screenshot\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong>Tim:<\/strong> M&#8217;colleague and fellow Alternative Awards alumni Peter Parrish may be gone from PC Invasion, but he&#8217;s certainly not forgotten. It seemed only right that one of these Alternative Awards be in his name, and while anything relating to stone dongs was tempting, it really had to be this one.<\/p>\n<p><a href=\"https:\/\/www.pcinvasion.com\/obsidians-reveals-the-outer-worlds\/\"><em>The Outer Worlds<\/em><\/a> looks really, really cool, and I&#8217;m not just saying that because Obsidian are behind it. However, because it&#8217;s another year and another Obsidian game, it leads to the question that Peter would doubtless ask: &#8220;Why isn&#8217;t this <em>Alpha Protocol 2<\/em>?&#8221; The answer, obviously, is &#8220;Because SEGA owns the rights and it&#8217;s not Obsidian&#8217;s choice,&#8221; but hey. We couldn&#8217;t possibly go a year without lamenting the lack of a sequel to Obsidian&#8217;s excellent, if flawed, spy-fi choice-&#8217;em-up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our irreverant Alternative Awards return for another year to celebrate the silliest parts of gaming. Who cares about &#8220;Best RPG&#8221; when awards like Best Giant Stone Dongs, Biggest Numbers, and Most Hurtful Easter Egg are on offer?<\/p>\n","protected":false},"author":160,"featured_media":184063,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_article_tier":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[12,10037],"tags":[5558,5546,5154,5589,5381],"internal-label":[10040],"invoiceable_action":[],"article_type":[],"class_list":["post-312454","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured","category-gaming","tag-assassins-creed-odyssey","tag-fallout-76","tag-final-fantasy-xv","tag-just-cause-4","tag-yakuza-0"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.7 - 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He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.","sameAs":["https:\/\/x.com\/timthehat"],"url":"https:\/\/primagames.com\/author\/tim-mcdonald"}]}},"apple_news_notices":[],"coauthors":[{"id":160,"display_name":"Tim McDonald","user_login":"Tim McDonald","user_nicename":"tim-mcdonald"}],"raw_content":"Hello, dear readers, and welcome back once more to PC Invasion's annual Alternative Awards! As ever, we're using these (definitely entirely serious) awards to shine a light on the games and gaming events of the year. Here at PC Invasion HQ, we feel that traditional Game of the Year awards are very nebulous, subjective, and silly. As such, we instead embrace the silliness full-on and dish out awards like \"Worst Dad\", \"Best Game We Can Make You Buy Using Only GIFs\", and \"Best Giant Stone Dongs.\" On a more serious note, some of our writers will also be doing their individual picks of the year, looking at particular releases that clicked with them and explaining why they're worth your time. But that's obviously less interesting than giant stone dongs, so let's get these awards started. Game Most Likely To Get Me Arrested - Thief Simulator Tim: Having now played\u00a0Thief Simulator\u00a0to completion, I've decided to pack in this games journalism lark and move onto robbing houses. It's simple enough: buy some lockpicks and stuff online, and find a likely target. Then I just need to stand outside their house for 24 hours staring at them, because people follow a very strict routine all day, every day, in hour-long blocks. Once I know when they're out (or when they're likely to be in an area of the house I don't want to rob blind) I just have to pop inside without getting spotted and shove everything I want into my backpack before heading off to the pawn shop to make a profit. No risk of getting caught\u00a0at all. And hey, even if someone does spot me and calls the police - or I trigger an alarm on a window, or get spotted by a security camera - all I have to do is hide in a cupboard or a dumpster for a few minutes, and then the police will give up and leave me alone forever. Once I'm done with one house, I just move onto next door and commence Operation Creepy Staring again. No hassle, no police, no problem. That's how it works in real life, right? Right? I mean, \"simulator\" is right there in the title. Note: Due to Tim's recent conviction for burglary, we have changed this award from \"Best Career Change.\" Virtual Lifetime Achievement Award -\u00a0Geralt of Rivia Tim: It's faintly hard to believe that there was a time when Andrzej Sapkowski's white-haired monster stabber was unknown in English speaking parts of the world. It's also faintly hard to believe that he's now one of the most ubiquitous figures in gaming, and that while\u00a0The Witcher\u00a0was an ambitious but cult RPG,\u00a0The Witcher 3\u00a0release was actually a gaming\u00a0event. And now, the bugger's turning up all over the place. While\u00a0The Witcher 3\u00a0was apparently CD Projekt RED's last venture into his story, online CCG\u00a0Gwent\u00a0and its single-player spin-off\u00a0Thronebreaker\u00a0have seen them return to the growly huntsman. Not only\u00a0that, but he's since appeared in\u00a0Soulcalibur VI\u00a0as a player character, and is (in slightly more appropriate fashion) due to show up in\u00a0Monster Hunter World\u00a0next year. Give it ten years and we'll probably have\u00a0Geralt Kart. Or at the very least an appearance in\u00a0Super Smash Bros. Jason: Well, we know there's one game he won't appear in: Metro Exodus. Worst Dad Of 2018 - The King of All Cosmos (Katamari Damacy REROLL) Tim: There are a lot of Bad Dads in videogame land, but I feel like Katamari Damacy REROLL's King of All Cosmos takes the terrible cake this year. Let's start with the basic premise of the game: he goes on a bender and accidentally destroys all of the stars in the sky. As the long-suffering Prince, the player is tasked with rolling up stuff to remake them. Meanwhile, he'll bitch and moan constantly about how you're not doing it right, take as much credit as is humanly possible, and occasionally get you presents. (Which he's lost, and he figures you might as well just try to find while you're rolling around on Earth.) And that's all assuming that you actually do your job right. Fail a level and you're admonished harshly while rain falls, lightning illuminates the King's incredibly creepy silhouette, and you're told how much of a loser you are. Not quite as bad as in the sequels where he starts shooting lasers at you while complaining, amongst other things, but... well, he's not exactly the role model for supportive fathers. Jason: I'm tempted to vote for myself, if only because I had to send my three-year-old away to the province when Destiny 2: Forsaken launched just so I could have some free time. Don't worry, my old folks love him. Tim: We may need to talk about your workload. Best Giant Stone Dongs - Assassin's Creed Odyssey Tim: Assassin's Creed Odyssey did a lot of things really well, as our Jason related in his review. To my mind, it did two things particularly well. Firstly, it made sure people learned how to spell \"Odyssey\", which is a crucial life skill. Secondly, it had a lot of huge statues with large stone ding-a-lings. I mean, sure: you can go and hunt down the Cult of Kosmos and find out about your parentage. You can assassinate politicians and take part in grand battles for the future of Greece. You can romance people, or debate with Sokrates. Or you can hang off of a granite groin stick and take selfies. If you squint, you can just about see Kassandra in the above screenshot. Jason: Was there ever any other competition this year for this award? I'm willing to bet that Zhuge Liang's Eight Stone Dong Maze in Total War: Three Kingdoms will be the front-runner next year. Dark Souls Award For Dark Souls Game In 2018 - Dark Souls: Remastered Tim: We thought last year was the last chance we'd have to give awards to Dark Souls, being that the final DLC for Dark Souls 3 was released, and Dark Souls 3 was - itself - the final Dark Souls game. And then we wind up with Dark Souls: Remastered. I could complain about the fact that it's hugely expensive on PC if you already owned the un-remastered edition, since it doesn't fix or add much that couldn't be modded in easily, but hey! Dark Souls in 2018! And, as such... Award For Getting An Award Seven Years In A Row - The Dark Souls Series Tim: Also, that makes it seven years running that we've managed to find a way to give Dark Souls an award. Let's see if something happens in 2019 to make it eight! Jason: Sekiro: Shadows Die Twice has a New Game+ Brutal Mode where beating it without getting hit once lets you view the secret Dark Souls 4 teaser trailer? Best Worst Dungeon - Final Fantasy XV Tim: Lots of games have really awful dungeons, or levels, or whatever. They're usually set in sewers and involve switch puzzles and mazes - and yes, Final Fantasy XV has one of these. But that's not the dungeon I'm talking about. Final Fantasy XV has a terrible dungeon that's also actually really, really good. I'm going to be oblique so as not to give any explicit spoils, but later in the game, one of your party members becomes somewhat incapacitated -- right about the time you're going through one of the more irritating dungeons in the game. It's a painful slog, and it's made all the more painful because you have to constantly stop and wait for your wounded buddy. It's frustrating and annoying and awful. It's also done specifically to mess with your emotions. If you run ahead too far, your party members will chastise the hell out of you for being such a dick and leaving one of your own behind. By this point, you should have an actual emotional connection to your party, and if so then you will feel like an absolute jerk for not hanging back and being supportive. It's a rare example of a \"bad\" game mechanic being used in a very clever and positive way, and reinforcing the characters themselves. Most Agonizing Emotional Rollercoaster - Final Fantasy XV Tim: That's actually just one minor example of the emotion-fucking that Final Fantasy XV inflicts upon any player foolish enough to get attached to its characters. What starts as a boy band road trip (as I affectionally call it) - essentially, a bachelor trip to the protagonist's wedding - rapidly devolves into horror and tragedy and sorrow. And also destiny and giant swords, because this is a Final Fantasy game, after all. I'm not going to go into specifics, but I will say that the ending made me blub, and I can't actually watch the intro - or hear Florence and the Machine's beautiful cover of Stand By Me, used to glorious effect in said intro - without starting to tear up a bit. Sorry, I think I've got something in my eye. I need a moment. Jason: Hold on, I just got this game during the Winter Sale and haven't even installed it yet. Most Delicious Food - Final Fantasy XV Tim: There are many recipes in Final Fantasy XV, and I want most of them to be in my mouth in real life. Especially when the results look like the above. This game puts more effort into its food presentation than most restaurants. Jason: I take it you don't have bubble tea where you live? Tim: Actually, no. But come on, that looks amazing. Don't make me send you screenshots of Final Fantasy XV's food. Most Hurtful Easter Egg - Just Cause 4 Tim: Some easter eggs are made to make you chuckle, or smile appreciatively at a reference. There are some in Just Cause 4's massive open world that do this. But there's one easter egg in the explode-athon which was made for a certain kind of person. To hurt them. Yes, that's right: There's a Getting Over It with Bennett Foddy easter egg in Just Cause 4. But it's not just a quick little reference to the game. Finding it gives you a small Getting Over It level in Just Cause's world, complete with Bennett Foddy soothingly talking over the top of it and reading out \"inspirational\" quotes from Just Cause characters. Not many are likely to find it without some serious scouring, but it's an excellent little extra, not least because it actually adds a bit of content rather than just being an in-game model referencing something else. (But it's still very frustrating.) Best Game I Can Make You Buy Using Only GIFs - Yakuza 0 Tim: I'm a forgetful sort so some of these might be from sequel Yakuza Kiwami, but as that's not on PC yet and any GIFs from the series will make people go \"Wow, I need to check this out\", I present to the court: Read on to find out what games win Best Haikus, Biggest Numbers, Best Game About Unguided Air-To-Ground Ballistic Boats, and more. \"Wait, What Just Came Out On PC?\" Award - Katamari Damacy REROLL, Yakuza 0, Shenmue, Valkyria Chronicles 4, Killer7, etc. (Joint-winners) Tim: PC gaming is growing, which is nothing new. But what's mildly surprising is the rate at which major console series are making inaugural appearances on PC, or ageing console games are rapidly getting remastered onto our platform. A few years ago, we all wanted things like Bayonetta, Vanquish, Yakuza, and Killer7. Now we actually have them. Also Katamari Damacy, Shenmue, the latest Valkyria Chronicles and Dragon Quest games, Monster Hunter World, Ni No Kuni... In short, loads of franchises that used to be console-only (or untouched since 1999, in the case of Shenmue) are now on PC. We can only guess what surprises we'll see in the coming years, but at this rate, it won't be long until pretty much everything winds up with a PC version. Still waiting for ChuChu Rocket, though. Jason: I'm honestly just hoping for an Eternal Darkness release since I never owned a Gamecube. Too bad their makers faced off against future-Fortnite and went bankrupt. Duke Nukem Forever Award For Game That's Finally Out - Kenshi Tim: If the devblog on Steam is to be believed, Kenshi has been in development for 12 years. Considering the progress reports on the official site go back as far as 2008, that wouldn't actually surprise me. Mostly, I remember early beta releases and a Steam Early Access version around 2013. It's a hell of an accomplishment. A post-apocalyptic, samurai-themed, open-world, town-building, RPG\/RTS hybrid in which basically everyone is stronger than you from the very beginning. That's not an endorsement of the game itself, but it's absolutely an endorsement of the amount of work that went into it. It's not quite Duke Nukem Forever's 14 years of development, but hey: that had more people working on it, multiple engine changes, cessation of development, several developers... Jason: Man, and to think when this game entered development, I still had a full head of hair. Tim: Special mention also goes to RimWorld. That's \"only\" been in development for five years, but it changed a lot over that course of time and got huge amounts of content as things went on. Best Haikus - Dragon Quest XI Tim: Localization teams don't tend to get a lot of love. I tend to think of localization as akin to the bassline in a song: if it's bad or missing, you notice; if it's good, you probably don't notice it at all. Rare are the localizations (and basslines) that are so good they actually stand out, and they're usually very dependant on the game. Some are just rock-solid, like the\u00a0Trails Of series. Some require a lot of finesse, like the\u00a0Phoenix Wright series and its incessant puns and jokes. And then there's Dragon Quest XI, for which the localization team should take a bow. The series has long played with accents for its western versions and there may be some superior examples from earlier games, but the English translation of\u00a0DQ11 is bloody amazing. There are plenty of examples I could give, but one of the earliest is also one of the best. Before too long, you find yourself in a Japanese-themed town... in which every single person speaks in haiku form. Not just plot-relevant dialogue, either. Chatting to a guard at the gate or a man perusing armor will result in a 5\/7\/5 syllable response. For everyone in the town. For every line. Like I said, there are plenty more examples throughout the course of the gargantuan RPG, but this is one of the earliest that stands out as \"holy crap, that's good.\" God Dammit, Square Enix Award - Dragon Quest XI Tim: While not as pun-tastic as some of its predecessors, DQ11 has its fair share. Again, near the start, there are the characters in the town of Heliodor and its slums of Cobblestone... who are named for precious gems in the former, and less-precious rocks in the latter. But the real winner for \"groaning, but in pseudo-appreciation\"? The Sham Hatwitch. God dammit, Square Enix. God Dammit, NIS America - Disgaea 5 Complete Tim: Not to be outdone, Nippon Ichi Software's Disgaea 5 is also full of groan-inducing puns. I'm just going to let that screenshot speak for itself, and sigh. Loudly. Biggest Numbers - Disgaea 5 Complete Tim: If gargantuan puns aren't enough, then gargantuan numbers might be. Disgaea 5 is a grinder's wet dream, allowing you to level up basically everything and combo together your attacks to absurd levels. The above screenshot (taken from the game's Steam store page) may be a lot of damage in most RPGs, but in Disgaea 5 it's a really minor example. There's an achievement for inflicting over 10,000,000,000 damage, for crying out loud. And you can go higher still. Most Accurate Depiction of a Post-Apocalyptic Wasteland - Fallout 76 Tim: I'm not sure why people are complaining about Fallout 76, because really, it's the single most accurate depiction of a post-apocalyptic wasteland gaming has ever seen. Giant, empty, and exhausting; devoid of life and fun and hope. An utter slog to do anything. Bravo, really. It's practically a simulation of how awful life would be in the aftermath of a nuclear apocalypse, only with less radiation and more plant life. Best Game About Unguided Air-To-Ground Ballistic Boats - The Crew 2 Tim: There are people who will tell you that The Crew 2 is a game about driving or flying really fast, and maybe doing races and impressive stunts and things. These people are mad and wrong, because The Crew 2 is a game about doing tremendously dumb things with friends. No, really. While there are hundreds of activities you can do, the real fun is to be found in crewing up with a bunch of like-minded buddies and doing the stupidest things imaginable. Thanks to the ability to fast-change between four vehicles, there are oh-so-many possibilities. Personal favourite? Switching from plane to boat in mid-air while travelling at high speed, and attempting to land the falling ship onto a friend's speeding car. Racing? Pfft. Dodging airborne boats is much more fun, especially when they have really stupid liveries attached. Jason: I take it that it's the racing genre's version of this clip: https:\/\/www.youtube.com\/watch?v=32OGPuqcgyc Most Ridiculous Out-Of-Context Gaming Outrage - Nylongate (Bethesda) Tim: If, back in 2017, you'd told me that one of the biggest furores in the world of gaming would be about bags, I'd have laughed at you. And yet - possibly because of distinct displeasure at Fallout 76 for dozens of other reasons - that's precisely what happened. Apparently, the bags in the $200 USD Power Armor Edition of Fallout 76 were not actually made of canvas as advertised, but instead composed of considerably cheaper and lower-quality nylon. This rapidly went viral, providing aggrieved gamers yet another reason to vent their rage at Bethesda. Bethesda's initial response - effectively \"We're not going to do anything about it\" - didn't do much to smooth things over, nor did the later promise of some in-game currency to affected users. Still, canvas bags are apparently coming now. So that's something. Award For... Wait, What The Fuck Is Going On? - Killer7 Tim: Killer7 is somewhat infamous as a cult classic, so when it dropped on PC earlier this year, I can imagine a lot of people deciding to buy it on the strength of what they'd heard in the past. I can then imagine a lot of people being incredibly confused. Let's start with the mechanics, which are somewhere between a rail shooter set in a maze, an action game with RPG elements, and survival horror-esque puzzles (and fixed camera angles). So, that's weird enough. Then you start getting hints from a dangling man in what looks a lot like a gimp suit, a severed head that tends to pop up in washing machines and cupboards, and a verbally abusive ghost. While switching characters through the power of TV, and shooting enemies that are invisible until you \"scan\" them. And there are weird extra-dimensional doors that lead to save rooms, where you may or may not be allowed to save depending on whether the maid is angry or subservient. And boss fights requiring you to scour the levels for Soul Shells to pay for entrance to a coliseum that, again, seems to be linked to these locations via extra-dimensional doors. And... uh, yeah. And then there's the plot, which is ostensibly about a group of assassins (the titular Killer7) taking down targets, but rapidly turns into something out of David Lynch's nightmares. I can't go into specific details because of spoilers, but while certain plot points are \"definite\", there's a lot that's very up in the air. Hilariously, this is to such an extent that the official tie-in information book, Hand in Killer7, makes things even more confusing and outright contradicts itself multiple times. Rather than being an oversight, I strongly suspect that this is almost certainly intentional. It's creepy, surreal, and confusing. It's definitely not for everyone. But for the right sort of person, it's... well, it's still akin to playing through someone's feverish nightmare, but in a good way - and all while so heavily stylised it oozes effortless cool. Honorary Peter Parrish Award For \"Why Isn't This Alpha Protocol 2\" - The Outer Worlds Tim: M'colleague and fellow Alternative Awards alumni Peter Parrish may be gone from PC Invasion, but he's certainly not forgotten. It seemed only right that one of these Alternative Awards be in his name, and while anything relating to stone dongs was tempting, it really had to be this one. The Outer Worlds looks really, really cool, and I'm not just saying that because Obsidian are behind it. However, because it's another year and another Obsidian game, it leads to the question that Peter would doubtless ask: \"Why isn't this Alpha Protocol 2?\" The answer, obviously, is \"Because SEGA owns the rights and it's not Obsidian's choice,\" but hey. We couldn't possibly go a year without lamenting the lack of a sequel to Obsidian's excellent, if flawed, spy-fi choice-'em-up.","jetpack_featured_media_url":"https:\/\/www.pcinvasion.com\/wp-content\/uploads\/2018\/12\/alt-awards-2018-2.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/312454","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/users\/160"}],"replies":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/comments?post=312454"}],"version-history":[{"count":0,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/312454\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/184063"}],"wp:attachment":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/media?parent=312454"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/categories?post=312454"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/tags?post=312454"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/internal-label?post=312454"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/invoiceable_action?post=312454"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/article_type?post=312454"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}