{"id":349402,"date":"2025-06-09T09:00:00","date_gmt":"2025-06-09T13:00:00","guid":{"rendered":"https:\/\/primagames.com\/?p=349402"},"modified":"2025-06-09T06:21:21","modified_gmt":"2025-06-09T10:21:21","slug":"absolum-preview","status":"publish","type":"post","link":"https:\/\/primagames.com\/reviews\/absolum-preview","title":{"rendered":"Absolum Preview \u2013 Just When I Thought I Was Out, They Pull Me Back In"},"content":{"rendered":"\n<p>It&#8217;s hard to get excited about roguelikes and roguelites when every other game from a smaller studio seems to be one. I&#8217;m not saying some of these aren&#8217;t competently made, but it&#8217;s becoming a bit much when you can tell a game is a roguelike within seconds of seeing it.<\/p>\n\n\n\n<p>However, it seems the developers behind Absolum peeked inside my dopamine receptors and created a rogue-lite that&#8217;s hard for me to resist playing one more run of. I had a chance to check out a good chunk of Absolum and came away extremely impressed with what\u2019s on display.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Wizard &#8216;Em Up<\/h2>\n\n\n\n<p>Absolum is developed by Guard Crush Games, the co-developers of Streets of Rage 4, one of the finest modern beat &#8217;em ups you can play today. It&#8217;s no surprise that Absolum is brimming with the same level of care in its combat, where each character feels distinct, responsive, and full of momentum with every blow.<\/p>\n\n\n\n<p>Each character has a light and heavy attack, which you can chain into combos. Additionally, a special attack, which you can unlock different variants of, is mapped to your right trigger and uses mana to perform. There&#8217;s a parry-like move, but it isn&#8217;t just an answer to everything; you can perform a counter after dodging, wear down enemies, and unload on them. It\u2019s a classic beat \u2019em up setup with an added layer of combat depth and customization through boons you pick up during the run.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"349417\" data-permalink=\"https:\/\/primagames.com\/reviews\/absolum-preview\/attachment\/absolum-combat\" data-orig-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Combat.jpg?fit=1200%2C675\" data-orig-size=\"1200,675\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Absolum Combat\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Screenshot by Prima Games&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Combat.jpg?fit=300%2C169\" data-large-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Combat.jpg?fit=640%2C360\" height=\"360\" width=\"640\" data-id=\"349417\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Combat.jpg?resize=640%2C360\" alt=\"Absolum Combat\" class=\"wp-image-349417\" srcset=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Combat.jpg?w=1200 1200w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Combat.jpg?w=300 300w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Combat.jpg?w=768 768w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Combat.jpg?w=1024 1024w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption class=\"wp-element-caption\">Screenshot by Prima Games<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>These are elemental: fire, wind, ice, and water\u2014you get the idea. It&#8217;s not just a fancy visual effect either; each element has a unique utility that can influence your build and gameplay approach. For instance, one boon allowed me to leave a trail of fire whenever I dashed forward, making positioning crucial for maximizing damage. Suddenly, I&#8217;m dashing in the opposite direction around the arena like Alucard, setting everything ablaze.<\/p>\n\n\n\n<p>The core combat feels great both mechanically and visually. Each strike has a nice hit-reaction, sound effect, and animation to sell the move. It doesn&#8217;t feel like you&#8217;re punching air or slicing away through enemies without any resistance. Enemies fall, hit the wall, and bounce back; it&#8217;s all very familiar but executed with a high degree of polish.<\/p>\n\n\n\n<p>I don&#8217;t think there is anything particularly unique about the rogue-lite structure, but it never feels needlessly complicated either. There are some permanent upgrades, and the map isn&#8217;t procedurally generated (from what I can tell), which means you can explore content at your own pace, and death isn&#8217;t exactly a bad thing. <\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"349420\" data-permalink=\"https:\/\/primagames.com\/reviews\/absolum-preview\/attachment\/absolum-map\" data-orig-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Map.jpg?fit=1200%2C675\" data-orig-size=\"1200,675\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Absolum Map\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Screenshot by Prima Games&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Map.jpg?fit=300%2C169\" data-large-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Map.jpg?fit=640%2C360\" height=\"360\" width=\"640\" data-id=\"349420\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Map.jpg?resize=640%2C360\" alt=\"Absolum Map\" class=\"wp-image-349420\" srcset=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Map.jpg?w=1200 1200w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Map.jpg?w=300 300w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Map.jpg?w=768 768w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Map.jpg?w=1024 1024w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption class=\"wp-element-caption\">Screenshot by Prima Games<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>There are secret areas within the path, useful loot to collect, and merchants to meet. You can also hire mercenaries during a run for some added support, and I appreciate how you can speed up animations of sections that would become tiring on subsequent runs.<\/p>\n\n\n\n<p>Finally, the art direction is superb. The level of detail in each area, the way characters move, attack, and react. It&#8217;s spellbinding and a very big draw here. <\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"349419\" data-permalink=\"https:\/\/primagames.com\/reviews\/absolum-preview\/attachment\/absolum-art\" data-orig-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Art.jpg?fit=1200%2C675\" data-orig-size=\"1200,675\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Absolum Art\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Screenshot by Prima Games&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Art.jpg?fit=300%2C169\" data-large-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Art.jpg?fit=640%2C360\" height=\"360\" width=\"640\" data-id=\"349419\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Art.jpg?resize=640%2C360\" alt=\"Absolum Art\" class=\"wp-image-349419\" srcset=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Art.jpg?w=1200 1200w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Art.jpg?w=300 300w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Art.jpg?w=768 768w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Art.jpg?w=1024 1024w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption class=\"wp-element-caption\">Screenshot by Prima Games<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>The hand-drawn art is something you&#8217;d expect from a big-budget animated show, and the character designs in particular are a standout.<\/p>\n\n\n\n<p>Overall, I think the pairing of high-quality beat &#8217;em up action and smart use of the rogue-lite formula makes for a compelling case, and Absolum delivers on it with a lot of polish. I&#8217;m a sucker for action games that can still stand on their own if you strip away the rogue-lite elements, and Absolum is just that. The fundamentals are so strong here that the added layer of randomness only adds to an existing combat system that feels great to mess around with.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where can you play Absolum?<\/h2>\n\n\n\n<p>As luck would have it, <a href=\"https:\/\/store.steampowered.com\/app\/1904480\/Absolum\/\" target=\"_blank\" rel=\"noreferrer noopener\">Absolum&#8217;s demo will be available today on Steam<\/a> as part of the Steam Next Fest. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Absolum | Character Reveal | Cider\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/tjyGmZPyOBA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>From the description, I think it&#8217;s essentially the same build I was able to try out, and features three characters as well, including the recently revealed Cider. Absolum is coming to PC, Nintendo Switch, PS4, and PS5 sometime this year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>They can&#8217;t keep getting away with this.<\/p>\n","protected":false},"author":140,"featured_media":349416,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_article_tier":null,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[23],"tags":[10164,8919],"internal-label":[9322],"invoiceable_action":[9032],"article_type":[8353],"class_list":["post-349402","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews","tag-absolum","tag-featured-well","article_type-review"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Absolum Preview \u2013 Just When I Thought I Was Out, They Pull Me Back In<\/title>\n<meta name=\"description\" content=\"I had a chance to play a decent chunk of Absolum, and here are my thoughts for the upcoming rogue-lite beat &#039;em up from Dotemu.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/primagames.com\/reviews\/absolum-preview\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Absolum Preview \u2013 Just When I Thought I Was Out, They Pull Me Back In\" \/>\n<meta property=\"og:description\" content=\"I had a chance to play a decent chunk of Absolum, and here are my thoughts for the upcoming rogue-lite beat &#039;em up from Dotemu.\" \/>\n<meta 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When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.\",\"sameAs\":[\"https:\/\/www.linkedin.com\/in\/ali-hashmi-34866a126\/\",\"https:\/\/x.com\/gitrektali\"],\"url\":\"https:\/\/primagames.com\/author\/ali-hashmi\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Absolum Preview \u2013 Just When I Thought I Was Out, They Pull Me Back In","description":"I had a chance to play a decent chunk of Absolum, and here are my thoughts for the upcoming rogue-lite beat 'em up from Dotemu.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/primagames.com\/reviews\/absolum-preview","og_locale":"en_US","og_type":"article","og_title":"Absolum Preview \u2013 Just When I Thought I Was Out, They Pull Me Back In","og_description":"I had 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In","isPartOf":{"@id":"https:\/\/primagames.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/primagames.com\/reviews\/absolum-preview#primaryimage"},"image":{"@id":"https:\/\/primagames.com\/reviews\/absolum-preview#primaryimage"},"thumbnailUrl":"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Key-Art.jpg?fit=1200%2C675","datePublished":"2025-06-09T13:00:00+00:00","description":"I had a chance to play a decent chunk of Absolum, and here are my thoughts for the upcoming rogue-lite beat 'em up from Dotemu.","breadcrumb":{"@id":"https:\/\/primagames.com\/reviews\/absolum-preview#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/primagames.com\/reviews\/absolum-preview"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/primagames.com\/reviews\/absolum-preview#primaryimage","url":"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Key-Art.jpg?fit=1200%2C675","contentUrl":"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Key-Art.jpg?fit=1200%2C675","width":1200,"height":675,"caption":"Image via Dotemu"},{"@type":"BreadcrumbList","@id":"https:\/\/primagames.com\/reviews\/absolum-preview#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/primagames.com\/"},{"@type":"ListItem","position":2,"name":"Absolum Preview \u2013 Just When I Thought I Was Out, They Pull Me Back In"}]},{"@type":"WebSite","@id":"https:\/\/primagames.com\/#website","url":"https:\/\/primagames.com\/","name":"Prima Games","description":"","publisher":{"@id":"https:\/\/primagames.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/primagames.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/primagames.com\/#organization","name":"Prima Games","url":"https:\/\/primagames.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/primagames.com\/#\/schema\/logo\/image\/","url":"https:\/\/assets.primagames.com\/media\/\/PRIMA\/resize\/1200x500\/format\/jpg","contentUrl":"https:\/\/assets.primagames.com\/media\/\/PRIMA\/resize\/1200x500\/format\/jpg","width":183,"height":79,"caption":"Prima Games"},"image":{"@id":"https:\/\/primagames.com\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/primagames.com\/#\/schema\/person\/e2645ef9daf4d6e16b1f4c737102d6fd","name":"Ali Hashmi","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/primagames.com\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/66b52f21d9e27b7c7f73bf1e0abf52f4?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/66b52f21d9e27b7c7f73bf1e0abf52f4?s=96&d=mm&r=g","caption":"Ali Hashmi"},"description":"Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.","sameAs":["https:\/\/www.linkedin.com\/in\/ali-hashmi-34866a126\/","https:\/\/x.com\/gitrektali"],"url":"https:\/\/primagames.com\/author\/ali-hashmi"}]}},"apple_news_notices":[],"coauthors":[{"id":140,"display_name":"Ali Hashmi","user_login":"ali.hashmi","user_nicename":"ali-hashmi"}],"raw_content":"It's hard to get excited about roguelikes and roguelites when every other game from a smaller studio seems to be one. I'm not saying some of these aren't competently made, but it's becoming a bit much when you can tell a game is a roguelike within seconds of seeing it. However, it seems the developers behind Absolum peeked inside my dopamine receptors and created a rogue-lite that's hard for me to resist playing one more run of. I had a chance to check out a good chunk of Absolum and came away extremely impressed with what\u2019s on display. Wizard 'Em Up Absolum is developed by Guard Crush Games, the co-developers of Streets of Rage 4, one of the finest modern beat 'em ups you can play today. It's no surprise that Absolum is brimming with the same level of care in its combat, where each character feels distinct, responsive, and full of momentum with every blow. Each character has a light and heavy attack, which you can chain into combos. Additionally, a special attack, which you can unlock different variants of, is mapped to your right trigger and uses mana to perform. There's a parry-like move, but it isn't just an answer to everything; you can perform a counter after dodging, wear down enemies, and unload on them. It\u2019s a classic beat \u2019em up setup with an added layer of combat depth and customization through boons you pick up during the run. These are elemental: fire, wind, ice, and water\u2014you get the idea. It's not just a fancy visual effect either; each element has a unique utility that can influence your build and gameplay approach. For instance, one boon allowed me to leave a trail of fire whenever I dashed forward, making positioning crucial for maximizing damage. Suddenly, I'm dashing in the opposite direction around the arena like Alucard, setting everything ablaze. The core combat feels great both mechanically and visually. Each strike has a nice hit-reaction, sound effect, and animation to sell the move. It doesn't feel like you're punching air or slicing away through enemies without any resistance. Enemies fall, hit the wall, and bounce back; it's all very familiar but executed with a high degree of polish. I don't think there is anything particularly unique about the rogue-lite structure, but it never feels needlessly complicated either. There are some permanent upgrades, and the map isn't procedurally generated (from what I can tell), which means you can explore content at your own pace, and death isn't exactly a bad thing. There are secret areas within the path, useful loot to collect, and merchants to meet. You can also hire mercenaries during a run for some added support, and I appreciate how you can speed up animations of sections that would become tiring on subsequent runs. Finally, the art direction is superb. The level of detail in each area, the way characters move, attack, and react. It's spellbinding and a very big draw here. The hand-drawn art is something you'd expect from a big-budget animated show, and the character designs in particular are a standout. Overall, I think the pairing of high-quality beat 'em up action and smart use of the rogue-lite formula makes for a compelling case, and Absolum delivers on it with a lot of polish. I'm a sucker for action games that can still stand on their own if you strip away the rogue-lite elements, and Absolum is just that. The fundamentals are so strong here that the added layer of randomness only adds to an existing combat system that feels great to mess around with. Where can you play Absolum? As luck would have it, Absolum's demo will be available today on Steam as part of the Steam Next Fest. From the description, I think it's essentially the same build I was able to try out, and features three characters as well, including the recently revealed Cider. Absolum is coming to PC, Nintendo Switch, PS4, and PS5 sometime this year.","jetpack_featured_media_url":"https:\/\/primagames.com\/wp-content\/uploads\/2025\/06\/Absolum-Key-Art.jpg?fit=1200%2C675","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/349402","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/users\/140"}],"replies":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/comments?post=349402"}],"version-history":[{"count":7,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/349402\/revisions"}],"predecessor-version":[{"id":349494,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/349402\/revisions\/349494"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/media\/349416"}],"wp:attachment":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/media?parent=349402"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/categories?post=349402"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/tags?post=349402"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/internal-label?post=349402"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/invoiceable_action?post=349402"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/article_type?post=349402"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}